﻿using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Runnergame.Model
{
    enum TileCollision
    {
        Passable = 0,
        Impassable = 1,
        Platform = 2,
    }

    class Tile
    {
        public const int Width = 40;
        public const int Height = 32;
        public Vector2 tilePosition;
        public TileCollision tileCollision;

        public static readonly Vector2 Size = new Vector2(Width, Height);

        public Tile(TileCollision collision, int x, int y)
        {
            tileCollision = collision;
            tilePosition = new Vector2(x,y);
        } 
    }
}
